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The other weird thing I noticed when tapping F5 was a jarring ratio switch from the original game's 4:3 ratio to modern monitors' 16:9. The result won't make you believe you've gotten a truly realistic coat of paint, but it does help the older-engine medicine go down a little smoother. Toggling these adds a little bit of GPU overhead, as do optional lighting maps on pools and "heat waves" on lava. Turning this on adds seven graphical passes on top of the engine, based on whichever sprites are currently live: a depth map, a brightness map, an emissive map (solely for "glowing" objects), a normal map, a specular map, and an ambient occlusion bake.
What Blizzard hadn't made clear until this week's event is that there's another on-the-fly visual toggle, currently mapped to F7: a combination of real-time lighting and environmental effects. The default key binding, F5, will switch the game's graphics from new to old and back again at any time. "But we wanted to make sure that going into StarCraft Remastered, that recognize everything instantly." As a result, the HD and 4K modes' default presentation sometimes looks flat and awkward, which is more exposed without the blurrier, 640x480 pixel resolution of the original.įurther Reading StarCraft remaster unveiled, and original SD version becomes free-as-in-beerBlizzard Classic already announced that StarCraft Remastered will include a "make game look old" button, which I tested roughly every 20 seconds in my session. "Shadows are in the wrong places, and lighting is different across the board," he said. Sousa found that making the original game's art look "faithful" meant preserving serious issues with perspective. "We knew our work would be drawn over, anyway." Sousa described a different era in which game art teams had just begun using 3D modeling software. "We were green at 3D modeling," he said of the game's original development team (of which he was a member, as his Blizzard tenure dates back to 1993). In Sousa's eyes, Blizzard Classic's art team may have been better off starting from scratch to redraw every single sprite in the game.
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Not all code was missing, as Blizzard has been issuing patches to the original game's code base for nearly 20 years. Also, a member of the sound team thankfully had backups of the original sound and voice recordings, which are now reprocessed in higher-fidelity 44,100Hz format.
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The 2017 project's entire art pipeline was "eyeballed," Sousa said, with recovered concept artwork, sketches, and original boxes and manuals used as reference materials.
"We had no code and no art assets," Blizzard 3D Art Director Brian Sousa confirmed to Ars Technica.
Video hosted and filmed by Sam Machkovech, edited by Jennifer Hahn.įor starters, Blizzard was missing a few things. “No code and no art assets”Īrs Technica interviews members of Blizzard Classic about StarCraft Remastered.
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But executing that "plays exactly the same" mission-while making the new game (launching August 14 on PC and Mac) look demonstrably improved over the original and sneaking a few changes in-wasn't a complete breeze. StarCraft Remastered's announced price, $14.99/£12.99, reflects that aesthetic, as it has mostly been built to slap new paint on old mechanics. The Blizzard Classic team appears to have pulled that off with a game that, for better or for worse, plays, feels, and, in a few cases, looks just like the 1998 version. We say, 'don't fuck it up,' all the time. "We're not here to change classics from a gameplay perspective," Stilwell said. Stilwell had already set that PR guidance aflame when he loudly declared his development team's mantra of preserving original games' systems and mechanics at all costs. "Blend classic with modern." "Community's voice." One of the buzz phrases made Blizzard Classic Games Producer Pete Stilwell laugh: "Don't be disruptive." "That's how I was told to say, 'Don't fuck it up,'" he said. SANTA MONICA, California-Before giving us a world-premiere look at StarCraft Remastered's gameplay, the franchise's holders at Blizzard rattled off a few major rules for how the game would be made.